Thank you very much everyone for placing me on CSM 6 and now on CSM 7 where I am currently serving as the Chairman! If you would like to contact me directly, do not hesitate to just send me an eve mail in game. Keep your eyes here and watch for new posts.

Tuesday, February 8, 2011

Campaign Prep

Sorry for the lack of updates the past week or so but I've been very busy lately.  I've been following several discussions on various forums about both the CSM and the state of EVE which I'll write up something on in the next few days.

For now, my main focus has been on working with my campaign team on getting ready for the actual run and making sure the artwork (propaganda) is coming along well. One thing I've decided upon is the overall theme for my campaign which will focus on what I lovingly term EVE Online: Iterations. It sums up a lot of what I feel is needed in EVE right now quite nicely.

The latest Dev Blog came out today.  Needless to say, I'm now all registered and waiting on the official candidacy announcements. As part of the registration process I had to explain in 200 words or less why I was running for CSM.  That was not easy because 200 words is not much.  So, here is what I went with:

Having worked game design for over three years at CCP, I've had to apply creative thinking to a variety of play styles and have a broad perspective on EVE, both as a player and a Dev.  My main priority will be the iteration and balancing of current features. I want to see new content as well, but iteration of current game play would virtually guarantee new content as part of the process. I want to see everyone have an equally enjoyable game experience whatever their play style.

It is going to be a hard road to walk because this year CCP is adding a whole new side to EVE with the introduction of Incarna. It will be very hard to strike a balance between "spaceships" and "avatars" for CCP, but also for the CSM in advocating that balance and keeping a finger on the pulse of the community to make sure EVE not only sees shiny new stuff, but is also taken care of and improved.

EVE is more than just a game. We all may have different fun factors and challenges with it, but at the end of the day EVE is important to fight for, because it’s worth it!
I hope it conveys the proper message to those looking for a TLDR version of why I'm doing this. :)


  1. Stuff "balancing" TWEAKING would be enough vastly increase the playable content in the game and its entertainment value. Whether fixing loot tables, or bringing resuscitating EAF's or making faction drones desirable over T2, the list of items where a few minor changes to static data would bring options and items into play that have long been ignored and left to rust in the fields.