So the
CSM December Summit minutes are out now. There is a
dev blog on them, an associated comments thread and discussions are popping up everywhere about,
"What does all this mean?!"
A few weeks ago I published what I could in a
Summit report that broke 10,000 views earlier this week. Now that the minutes are out I can elaborate on specific points more clearly. In fact, I need to do this because of the way the minutes are written up. To avoid 'drama', CCP has always insisted that when writing the minutes that no individual candidates names be mentioned. Obviously this causes an issue when you are reading them and you see stuff like, "The CSM said..." I don't like this.
While it is true that the members of CSM 6 agree more often than not on most of the big issues, we are not all clones, nor are we puppets of Mittens either. Anyone that knows much about my own history in EVE, or half a dozen other CSM members, should realize that we are all very strong willed people. I realize that there is a perception out there that there is no air between all of us. That is an unfortunate side-effect of the strategy that the whole CSM adopted in order to foster better relations with CCP and get certain issues resolved. We recognized that, in the past, a fractured and disjointed CSM was at a severe disadvantage when dealing with CCP so we made the decision early on to try to keep our internal disagreements away from the negotiating table.
With that said, it falls to each CSM member individually to outline how we differentiate ourselves from the rest of the Council. Some choose to not even bother and just coast along; I am not one of those. I do not blog as much as I probably should but I do try to make my blogs as interesting and informative as possible when I do write them so, once again, I will try to keep your interest and hope that you walk away from this blog more informed than you were before.
What "The CSM" thinks
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Hey, Trebor and Elise, what issue should we troll Mittens with this week?! |
I would be remiss if I did not give a nod to
Jester's Trek for being one of the better EVE blogs out there at the moment. I don't always agree with everything he writes, but he writes
a lot and I tend to agree with him more often than not. Yesterday he released a new blog entitled
'Things the CSM thinks' which pretty much pushes my ARRRGH RAAAGE button when it comes to the issue I mentioned earlier regarding the anonymity of individual CSM members in the official minutes. The blog post does, however, offer an opportunity to directly address some key perceptions about the December minutes and clarify my stance on some of the issues.
Supercaps
One obvious place to start is on page 13 where the minutes talk about 'Supercapital Rebalancing'.
- The CSM noted that Crucible had not adjusted the tracking of Titan guns, which allow Titans to destroy subcapital ships with relative impunity when in a large group. The CSM mentioned allowing Electronic Attack Ships to impact ewar-immune vessels as a possible fix.
This is a big one with me. I have no issues with continued iteration and balancing of XL turrets (which are also used by Dreads), but I take issue with this blanket assertion that somehow Titans can blap blap blap away while still being invulnerable EHP monsters. I'm sorry, but using idiots who don't understand how tracking works as an example for argument is not a very strong baseline. A lot of the killmails linked that show Titans blapping a frigate completely ignore any actual circumstance of what happened.
I want to re-itterate again that CCP traditionally does not balance XXX ships in a blob; they balance the ship, the modules and everything else individually. Unless there is a fundamental shift in the way ship balance is done, you're not going to see CCP suddenly try to start theory-crafting their balancing for,
"What if there are over XX of this ship type in fleet?" It has always been like this. If 20 battleships are shooting at a frigate, odds are that the frigate will get popped by even a couple glancing blows. Titans are very good at tracking things like massive sig, tackled / webbed / MWD'ing ships but very bad at doing anything else.
In order for a Titan, a single titan, to track and hit a moving sub-capital target (if you aren't moving, fuck you, you should die anyway), you have to completely change your fitting. Even then, heavy supercap alliances like Pandemic Legion still deploy specialized support fleets of Lokis and Huggins and Lachesis to lock down the sub-capitals the titans are shooting. Quite often, these same expensive support fleets get raped badly. While sub-caps cannot realistically totalhelldeath an SC fleet, that
doesn't mean they are completely ineffective either. Also,
when people start using suicide Dread fleets (you can still insure Dreads) they will be racking up the
super kills. Even the perceived supercap lovers like me still want #death2allsupercaps.
- The CSM suggested that supercarriers be allowed to dock in outposts which have an appropriate upgrade. The CSM noted it that it did not wish Titans to ever be able to dock, but that supercarriers were now less powerful and more common and should thus be treated more as regular ships rather than special snowflakes.
The just plain stupid comments I've seen on this one boggle the mind. It seems that no one is actually reading what is said and are just focused on ZOMG SUPERCARRIER DOCKING GAMES IN LO-SEC. No, that's not what it says.
Allowing supercarriers to dock,
in player-built null-sec outposts, is something that dates back to the original Dominion release design. Proliferation of the class and many other issues made this something worth thinking about at least. The concept is very simple - allow players to invest in a very expensive upgrade (or set of upgrades) that allow them to dock their supercarriers. Some may view this as allowing SC pilots a walk on Easy Street. Up until recently I was adamantly opposed to SC's being allowed to dock. However, add in the additional potential of allowing player built outposts to be wrecked or completely destroyed and that evens things out in my opinion.
Finally, one additional tweak that wasn't mentioned in the minutes - slap a five minute minimum re-dock timer on the ship class. Bring these three options into the game together, and I have no issue with supercarriers docking.
- The CSM noted that due to the reduced session change timer, it was now possible to jump a capital ship with a travel fit in and out of a system before the invulnerability timer ends, making caps fit in this way completely untouchable in bubble-free lowsec.
- The CSM and CCP discussed of the idea of a capital jumpdrive ‘spool up’ timer as a possible fix this type of rapid travel. The CSM supported the idea of having a spool-up timer of approximately 60 seconds as a hedge against alliance power projection, preventing capital fleets from crossing from one side of the galaxy to the other in mere minutes.
Hell yes. I'm all for a 60 second 'jump drive spool-up'. It should not be another useless 'time vampire' for players, but it should add an extra element of danger and, yes, even a bit of pain when it comes to force projection. It's just a little too easy right now when I can light 8 cynos and cross the entire New Eden cluster in less than four or five minutes.
- The CSM advocated adding a supercapital-tackling point on Supercarriers, given the fragility of Heavy Interdictors in a supercap fight and the need to see supercapitals dying in combat more often.
Let supercaps tackle supercaps? How is this wrong? This 'idea' is not a new one but the CSM aggressively pushed it when CCP started talking about adding new classes of ships to do the exact same thing. We don't need an entire new ship class (especially not a new capital ship) just to tackle supers. Let supers fit like a Hictor point and blap each other to vapor. #death2allsupercaps
Back to Jester's list
- Fleets of Rifters should be able to tackle and hold down a Titan (page 17).
No. Because of No. To emphasize:
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Meow? |
THIS is not going to hold down a Titan. No. Just stop the madness.
- Electronic Attack Frigates should be able to "impact" super-capital ships immune to e-war (page 21).
Sure, why not? Boosh.
- There should never be new super-capital ships added to EVE (page 17).
Just because you don't like getting blapped by specially fit and supported Titans should not mean that you close your mind off to the potential for other giant ships that could do interesting things. Hospital ships, stargate construction, form Voltron? "Never" is a bad word to use here.
- Outposts should be destructible (pages 17 and 18).
I've been very clear on my support for this for a very, very, very, very long time.
Burn. It. Down.
- Pilots - most particularly super-carrier pilots - should be given a "partial respec" of their skill-points
I don't like re-specs at all. That being said I did, at the urging of several people that contacted me, bring up the fact that there are a lot of ~mad~ supercarrier pilots out there who now have literally millions of skill points in drones trained which they can do nothing with. Yes, yes, whaaaaaaaaa, etc... However, I'm one of these people. Seleene has been in a Nyx since late 2006 and, once you make that leap, about the only thing left to actually train was the drone skills. I maxed those out years ago. I think it's kind of dumb that I can no longer use those skills that I trained specifically for the ship I was flying / trapped in. However, I'd still prefer the docking solution I mentioned earlier before opening the Pandora's Box of respecs.
- Drones should just give ISK bounties instead of dropping alloys (page 16).
Yep, change this. Even the Drone Region Overlord, xxxDeathxxx, agreed. I'm not going to disagree.
- Alliances should be able to tax member ratting income (page 16).
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Gimme the casssssssssh!!! |
Hell, I used to dream of taxing renters to use the stargates I held sov over! Freeway tax! Of course there should be an optional in-game system for doing this! It was originally going to be part of the Treaty System that got cancelled. I'm all for options like this. More options = more game play.
- There are multiple alliances which live in NPC stations, amass super-capitals, and hold high-value moons (page 18).
Yeah, I'm in one of them. Someone should go take those undefended moons. Start with the ones with the NESW corp tag.
- NPC station services should be destructible (page 18); and,
- when destroyed, should not be repairable but should regenerate over time (page 18).
A lot of people are upset about these bits and understandably so because it would impact an entire segment of players and play-styles. These two points in particular were brought up as possibilities due to the concern that,
"The CSM is concerned by the use of NPC stations in large-scale alliance warfare." That much I do agree with, even as someone that has used them many times.
My stance is that I acknowledge the issue that we have these massive NPC entities in null-sec and absolutely no way to interact with them. I do find it quite absurd that I can kill hundreds of thousands of Angel Cartel crew members, then dock right up in one of their stations like nothing happened. Yes, it's an RP-ish issue, but it's something that every null-sec pilot has joked about for years.
Instead of just a blanket mechanic similar to the structure grinding that exists now, I would love to find a way to make an alliance with the Mordus mercenaries or see pirate corps as official 'partners' to the Guristas. Such relationships could have a direct affect on everything from station services to refine taxes and would force large alliances to make choices with regard to thier NPC neighbors or offer opportunities to smaller entities. There are all sorts of possibilities there.
- Sleepers should attack POSs and/or pod people (page 20).
HELLS YES. I want Sleepers to get mad and start cleaning up the organic things cluttering up their space! I want Sleepers to come back through the wormholes and start killing people in lo-sec and null-sec. Sleepers used to be feared; now they are all domesticated and shit. Wormhole iteration is a GO!
- Drakes should lose their shield resistance bonus and their kinetic missile damage bonus (page 21); and,
- be given a rate of fire bonus and missile velocity bonus instead (page 21).
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I hate Drakes. A lot. |
Yeah... ummm, sure. Fuck the Drake tbh.
- An Infrastructure Hub upgrade should be produced to further reduce POS fuel costs for sov-holders (page 24).
This falls under the whole thing of ITERATION OF THE SOV SYSTEM. More upgrades of all kinds, kthx?
- Sov-holders should be able to build a module in their own space that hurts other people's sov space (page 24).
Yeah... those 'modules' are called ships and we already have them. Thumbs down to Dr. Evil Moon Lasers or similar things This just reeks of maximum grief for minimal effort. The whole 'sec status vampire' thing would need to have a lot more detail to it before I'd support it.
- The person who destroys your ship should get 10-20% of your insurance
pay-out for that ship (page 26), including if they gank you in high-sec
(also page 26).
This won't motivate me to kill your any more or less. This idea is just weird.
- Despite the fact CCP has a large number of assets for the NeX store, they should not be released at this time (page 30).
This is a bit mis-leading. For one thing, I want CCP to abolish Aurum completely and implement a new system that breaks down a PLEX into smaller bits. I also don't want more NeX stuff until CCP un-fucks their idiotic pricing scheme. Once the items are finished and CCP has an actual plan beyond,
"Here's some more overpriced pixels buy this shit now!", I'll be more open to seeing the NeX stocked up properly.
- Players should be able to train more than one pilot per account by paying for this privilege with PLEXes (page 30).
I'd never do it (I'd just get another account) but if ~people~ want to, why not? This is one of those things that if CCP can do it with minimal effort, I'd raise no real objection to it. The only real advantage I could see is where you have an account with multiple characters with tens of millions of skill points and you could find some benefit there maybe...?
- Players don't care about their corporation logos (page 30);
Put me down in the BULLSHIT category for this one. I love my corp logo. I have specially made metallic winged skulls that BDCI members have been wearing to FanFest since 2006.
- they care about their alliance logos much more (page 30)
Traditionally, this is true. In a perfect world, I'd have my corp logo on one part of my ship / Incarna uniform, and the alliance logo on another. SPACESHIP FASHION!!!
- The unique attraction of EVE is "you can grief people" and "it's not a game for wusses" (page 32).
These two points are both true IMO. However, I'd add that the unique thing that keeps me involved in EVE is the single shard nature of the game and the community which knows no borders. Several of my alliance / corp mates are currently playing SWTOR and even those of us in the same guild / server aren't required to interact with each other much. In EVE, you rise or fall because of the men and women next to you.
Closing
There are 44 pages of minutes to read through. I've just grabbed the points off of one dude's blog to address some of the more 'obvious' issues. I have
started a thread on the EVE forums and am continuing to answer questions there. I am sure there will be many. :)