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This is how a lot of players feel today. |
Well, it's here. I've written about Incarna in a couple of previous blog entries:
I think it's safe to say that CCP's messaging to the community has been a bit off lately, yet even past mis-steps pale in comparison to what has taken place in the past few weeks leading up to the Incarna release.
My last blog entry spoke about the :$99: fiasco, which is still floating about for someone to step in and resolve. During the finals of the Alliance Tournament, CCP Zulu was on EVE TV and was directly asked about this situation. To his credit he responded well but the thing most latched onto was his statement that CCP had to charge something for this program (Dev Blog linkage). His specific quote was, "Not $99, but a 'token' payment." I've since posted on the CSM internal forums:
"Arnar - I suggest that you call the next blog, "99 Cents!" and make that your token payment."
Whether or not my advice is heeded remains to be seen. I will be fair and say that it's been a pretty busy last week or two with the tournament wrapping up this weekend and then Incarna rolling out yesterday, but now CCP may be in real trouble for trying to possibly do too much at once.
Incarna 1.0 has a lot of new stuff in it but, and I'm being pretty gentle here, there's a lot of problems. It goes beyond the usual batch of big patch issues with many more players than usual having issues with things as simple as just getting the client to download or patch properly. There is also quite a lot of noise being made with regard to how hard your video card has to work with the new client, with CCP partner's NVIDIA getting dedicated instruction sets and ATI cards being left in the cold. I'll write more about the performance issues in another day or two, but right now I want to hit the main point of this blog and what this release will forever be infamously remembered for - :monoclegate:.
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Deal wif it! |
So the servers go up last night and everyone rushes to click on the new in game store so they can, at long last, buy some new stuff for their space dolls. The excitement is quickly crushed by a quick browsing of the available items:
Exchange Rate: 3500 AUR = 1 PLEX = $17.50 = 400 mil isk in Jita:
- Looking Glass Ocular implant – 12k AUR = 3.5 PLEX = $61.25 = 1.4 Bil ISK
- Men’s ‘Sterling’ Dress Shirt – 3.6k AUR = 1.02 PLEX = $18.00 = 411 Mil ISK
- Women’s ‘Sterling’ Dress Blouse – 3.2K AUR = .91 PLEX = $16.00 -> 364 Mil ISK
- Men’s ‘Comando’ Pants – 3k AUR = .85 PLEX = $15 = 340 Mil ISK
- Women “Impress” Skirt – 3.6k AUR = 1.02 PLEX = $18.00 = 411 Mil ISK
- Women’s ‘Sterling’ Dress Blouse P – 4.4k AUR = 1.25 PLEX = $22.00 = 504 Mil ISK
- Men’s ‘Precision’ Boots – 1k AUR = 0.28 PLEX = $5.00 = 112 Mil ISK
- Women’s ‘Greave’ Knee-Boots – 2.4K AUR = 0.68 PLEX = $12.00 = 272 Mil ISK
Given that 1 PLEX converts to 3,500 AUR, the "monocle" is worth about 1,35 Billion ISK in PLEX prices. That's a bit more than 3 months gametime and anywhere from $50 - $70 in RL money depending on what conversion rate you are using.
First off, none of this looks like it's aimed at new players. Second, I've long wondered what the actual prices were going to be. My joke was wondering if we'd end up paying for morphite sunglasses that cost as much as a battle cruiser. It seems I wasn't thinking big enough! The idea that a pair of BOOTS would cost as much as multiple, fully fit battleships is not just immersion breaking, it's just... how can this even make sense?
The word is out and it's already being picked up on around the web:
It's not surprising to see this popping up in the online trades and being discussed on various forums, but then Lead Game Designer Noah Ward sent this out on Twitter this morning:
"@ccphammer: I went over my bandwidth limit at home so I can't download the patch and buy a $70 monocle"
I'm... not really sure what to say about that other than it sure looks like he's trolling his own company! Then you have this thing:
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The circle of lif-... wait, what? |
I keep looking at this picture and am continually amazed at how overly complex it is. It makes me think that the whole AUR concept was a bit off to begin with.
One thing I want to be crystal clear on though - the CSM was NOT asked or consulted on any of the prices in the Noble Exchange store. We asked and were told that they were not finalized. We floated a few thoughts at the summit, heads nodded a bit and that was the end of it. So wherever this marketing scheme came from, the CSM did not play a part in it (even tho we wanted to). As CSM Chairman Mittani just said on Twitter:
"NeX is insane. My Lowe costs less than a monocle and fires rape-bullets in WoT. They didn't ask for price advice. Oops!"
Not so good damage control
CCP Zinfendel, who is the head of Global Marketing, decided to hop into the help channel last night and I posted the relevant parts of the log here:
The quote that got most people riled up was this one:
CCP Zinfandel > Some people treat EVE Online not as a video game but as a hobby. They enjoy investing in their hobby and find that it makes them feel more connected with their hobby. We want to support that for those players who want it.
I've taken my case to the CSM internal forums where I've asked how these kind of statemens are expected to win anyone over and if "veteran players" are supposed to see the logic therein. Personally, I'm not investing 40 dollars into fake clothes and I'm actually a player than can afford to do it. I know guys that have been playing for years and still have to grind for their PLEX's so they can actually PLAY the game. Where the hell are they supposed to come up with the money to participate in this?
Put plainly, the prices in the AUR store are RIDICULOUS.
As of a couple hours ago, Zinfandel has informed the CSM that he's working on a big forum post about pricing and will run it by us before it goes public. This is my current reply to CCP on this issue and I'm waiting to see what they have to say -
I'm honestly baffled at not only these prices but the seeming surprise with which it's been met by CCP. I cannot for the life of me understand why you didn't at least run the prices by the CSM considering the amount of other shit that WAS run by us. What really gets me is that there's only a couple reasons for this:
1.) You knew that you wanted to price things this high and intentionally did not run this by the CSM because you knew our reaction would be negative.
2.) You did not know / agree internally what the prices were going to be until literally the morning of deployment, thus could not share them.
Either one is "not good", but judging from the reactions I've seen on twitter these prices weren't exactly expected by a lot of CCPers either (I'm certain a lot of them didn't know). So now you are in a situation where you are having to explain it in public to both the community and a good number of people in the company you work for.
Other members of the CSM have chimed in in agreement and we're waiting to see how all of this is explained.
What happened to my face??
Another (minor?) thing that has folks all 'mad' is that their carefully sculpted avatars don't seem to look quite the same in the Captain's Closet as they do in their portraits. Here's one of the better examples:
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OMG please don't hurt me! |
Lots of folks are complaining that their characters look really sad or upset, dubbing it 'the emo effect.' Heh.
Turning it all off
Lastly, there are a lot of people that, due to the aforementioned performance problems or just plain not giving a damn, have elected to turn thier Captian's Closet... ummm, Quarters off. There's even a massive thread on the official forums about it that keeps growing:
When you decide to 'turn it off', then all of the Incarna content is replaced by this:
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Halp! I am stuck in the ventilation shaft!! |
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Cripes, that's pretty depressing. So, the end result is that you get to stare at a static picture with no ship spinning. It's a special irony that my main character remains trapped in her Nyx without having to worry about couches and big screen TV's lowering her frame rate. I'd planned to get her into a station so she could try on a proper skirt and heels, but now I think I'll just wait a bit.
I'll be focusing more on the performance aspects of this patch in my next blog as, despite all of the above, there are some serious patch-related issues that go beyond just how much $$$ guys are willing to spend to dress up their space dollies.