tag:blogger.com,1999:blog-7513786954657025496.post4020469856253171369..comments2023-05-24T10:40:21.529-05:00Comments on Seleene's Sandbox: EVE's Industrial RevolutionSeleenehttp://www.blogger.com/profile/10195823019802193238noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-7513786954657025496.post-17524386633594221792012-03-09T15:00:11.839-06:002012-03-09T15:00:11.839-06:00I got this.
There's a big side of people that ...I got this.<br />There's a big side of people that want mining reformed, and a big side of miners that want it to stay as it is.<br /><br />Promote social play.<br />This is: The orca, or a new ad-hoc mining command ship, can redirect the exhumer's (and only exhumers) beams and play the minigame for all the squad.<br />What do we get from this?<br />- Multi-account miners are happy - They can multibox.<br />- low-commit AFKers are happy. Hop in the corp's mining fleet and semiafk away.<br />- Cooperation is promoted.<br />- Less-boring mining systems are introduced, but not forced.<br /><br />Who gets the shaft? 12-account semiafkers, i guess. But really, if you're multiboxing 12 mining accounts, i guess you really like mining. And you won't mind actually playing it. I may be wrong, though.<br /><br />Now, for industry boost: Take out ALL the refinable loot. ALL of it. Drop BPCs for Meta stuff. Bounties for drones.<br />And rebalance incursion iskflow, since mission iskflow is nerfed, but we're out of scope, now.AureoBrokernoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-43321538451614378562012-03-07T06:11:53.033-06:002012-03-07T06:11:53.033-06:00Basicly i agree with you
Industry / Mining needs ...Basicly i agree with you <br />Industry / Mining needs a revamp. <br /><br />I think the industry part needs a UI overhaul and somekind of cooperative building mecanics <br /><br />I think the mining Gas/Ice /Ore needs to have shorter cycles with lesser output / cycle this is important for Ice / Gas as a 5min cycle is just booring. it also forces a miner to stay in the belt if a entity enters. giving it shorter cycles and split the iceblocks down to smaller bits and require more to refine. <br /><br />I think mining have to be "more reactive" how about if you use a specific mining scanner you can enter a minigame to get more yeld. <br /><br /><br /><br />and my primary thoughs are why are there limits to none combat skills? <br /><br />why can i only have 11 industry slots ? i can't see a reason for it i wana be a industry morgul i want to have 1000 of slots. if i got the SP for it and don't want other stuff.Noctune Primenoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-24671694155759204512012-03-06T10:00:12.910-06:002012-03-06T10:00:12.910-06:00"And to the question when I mined the last ti..."And to the question when I mined the last time... 1 year ago with 2 or 3 months. In a mining op because you know how solo sucks ofc.<br />Mr. Anonymous"<br /><br />Thanks for the answer. You are right, solo mining sucks. But only under the circumstance that you are looking for action.<br />I really do enjoy mining solo in order to read through all this blogs and forum posts I'm interested in and it would be really awful if I couldn't do that anymore.<br />Don't get me wrong here, I'm not against changes at all. The mining could use some iteration on it to improve the experience but that does not mean it needs to become more like PvP. If I want to play an FPS I go play one. If the mood strikes me for some RTS I play something in that area. Just because you don't like RTS does not mean it must be more FPS like (IMO), right?Chaninanoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-6029506601227999872012-03-06T04:12:06.101-06:002012-03-06T04:12:06.101-06:00PI can also use some more tweaking.
Like there s...PI can also use some more tweaking. <br /><br />Like there should be a default filter for each planet type for the factories, to only show those products that can be made from that planet's resouces. <br />So that way less searching in the list, when u want to make a poduct chain from only that planet's resources. And u could choose what filter should be ur default when selecting a factory on a planet.<br /><br />Also, it would be nice if i can save a template of my PI infrastrucutre positions with the links to them, on a given type of planet, or without planet restrictions. So less clicking after i move to a new home system, and want to build the same infrastructure on the planets like before.<br />I usually use the same layout for each planet. Only the extractors are in different positions.<br />Maybe more then 1 template would be nice, independent of the planet type. So u can have templates for high sec panets, wich are bound to have shorter cycles on the extractors to feed the factories, in contrast to low sec and nul sec PI infrastrucutre, where u can achive the same or better level of productivity with lengthier extraction cycles, thus requires different storage and factory capacities and link bandwiths.<br /><br />Also, the creation of the resource flow on plantes are very click intensive still.<br /><br />And it would be nice, if the silos, and the launch pads can display a fill time, wich indicates that based on the current resource flow when will it be full, and maybe display that time, and the end of the last extractor cycle in the journal, or on the industry tab, next to the planet, on wich it is located.<br /><br />These would help a lot in managing the planets, especially on multiple accounts.<br /><br />Someone mentioned that customs offices should be accessible to at least corp mates, wich would be awesome too!:)Geksznoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-81924670377874939522012-03-06T03:52:53.240-06:002012-03-06T03:52:53.240-06:00Can't u use the Orca's corp hangar to put ...Can't u use the Orca's corp hangar to put the mined ore from the mining ship instead of a can?Geksznoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-36849629364274084112012-03-05T20:20:10.344-06:002012-03-05T20:20:10.344-06:00Everyone has its own definition of fun and some pe...Everyone has its own definition of fun and some people have fun mining so it should not be more complicated just to annoy bots, although I like the idea of more probable asteroid fields which hold the named rocks with only basic rocks in the default belts.<br /><br />As a more controversial idea I like to suggest to introduce legal mining bots, meaning small player owned structures which are anchorable in limited numbers in sovereignity holded belts that can be taxed by the alliance and mine all day at a lower rate a piloted mining ship can. Those structures should have very low hitpoints to incapacitate (and maybe an option to steal from them after hacking), hitpoints low enough that npc belt rats would incapacitate them within several hours if they are not being dealt with.<br /><br />Just some thoughts you could consider, also looking forward to hear and see more ideas to bring teamplay back to industry which should actually improve industrial processes, rather then just making it more of a hassle when trying to work together as it is right now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-21250367464545201092012-03-05T17:48:29.653-06:002012-03-05T17:48:29.653-06:00I'd like a method to ore sucked into the Orca&...I'd like a method to ore sucked into the Orca's ore hold from the mining ship's cargo hold. Kinda like the way that your guns will automatically reload ammo when the magazine runs out.<br /><br />Have you tried mining in a fully upgraded Osprey? Each laser cycle fills the hold, and you have three of them cycling every 60s. Making mining less click-intensive would be nice.<br /><br />Imagine if the same thing applied to your combat ships: having to load ammunition by hand into the weapon each time you want to shoot at something. Ha ha!Mara Rinnhttps://www.blogger.com/profile/01237946299576915938noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-10983973840073123472012-03-05T09:58:38.686-06:002012-03-05T09:58:38.686-06:00Well you got the point. And thanks for the correct...Well you got the point. And thanks for the correction. Gonna complete my statement:<br />Mining needs to be a little more challenging, not just target, hit the strippers and move stuff every 6 minutes. There should be more planning at least, more "crunching numbers".<br /><br />Its the half of "fun" of any PVE in its current form too. Again, it only show how simple mining is.<br />Contrary to real life, if you mine the whole asteroid field you still get all the stuff you can get, like milking a cow. Real life mining require processes to get the best stuff vs the time/cost, like planning routes, making surveys, external conditions contingencies, etc, etc.<br />For example, change current belts to make them way more bigger but full of null-value (empty) asteroids, so people got to start surveying asteroids to find those with stuff. It would change the overview but it will fill the part of the "making surveys". But hey there are even more ideas or solutions CCP can make.<br /><br />If it changes to be more complicated (but not head killer Genius level problem, maybe junior engineer XD) it automatically kills bots, so it just needs a redesign to hit many problems with the same shot.<br />And rouge drones need to stop giving resources.<br /><br />And to the question when I mined the last time... 1 year ago with 2 or 3 months. In a mining op because you know how solo sucks ofc.<br />Mr. AnonymousAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-7200581542570972452012-03-05T09:31:56.982-06:002012-03-05T09:31:56.982-06:00Yes I am talking about diverting the mining yield ...Yes I am talking about diverting the mining yield directly into the Orca.<br /><br />But I am not talking about botting, because I hate botters, but I am talking about automation!<br />And don't tell me it would make botting easier. Afaik botters are versy well able to do without this, but it would make life a little bit easier for the normal miner.<br /><br />But as I said it would be a nice to have, but really no must, the other things I adressed are much more important to me (especially the ore-pressing-clickfest).Korimnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-40188192334322356282012-03-05T08:28:02.779-06:002012-03-05T08:28:02.779-06:00"to something to not be AFK and bot proof&quo..."to something to not be AFK and bot proof" a pretty nice statement cause of its construction. I will add some brackets...<br /><br />to something to [not be AFK] and bot proof <-- guess thats what you mean. But what do you have against AFK? It is not like you could go afk for an hour or say 10 hours like the afk cloaker. You need to do some thing actively every now and then. so that is fine for me.<br /><br />to something to [not be AFK proof] but(!) bot proof<br />thats what i'm looking for. give it some entrance challenge to keep the bot from auto completing it but still make it relaxed. The people who currently mine don't want action or have to play minesweeper to get there ore. if they want to play mini games beside it, they can do already.<br /><br />Those question to you mister Anonymus: When did you mine the last time and what was your intention by doing so?Chaninanoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-16549114931287633942012-03-05T07:47:54.112-06:002012-03-05T07:47:54.112-06:00Mining semi afk is really good if you have to do d...Mining semi afk is really good if you have to do dull work at home like sorting papers / bills into the right folder or doing some back round work like reading all the nice blogs out there. But there wouldn't be a problem if you have to scan the belts / meteors (or what ever) out and than start afking and a bot could only do that as long as it has accurate BMs from those spots (which will change more often).<br /><br />To solve the shortage of low minerals in 0.0 you could do simple things like increased hauler spawns if a (hidden) belt is mined out. Maybe even some bigger rats that would require active protection but provide solid tritanium income instead of some lousy bounties no miner needs.<br /><br />IMO everyone who claims that csm is only responsible for the here and now is pretty much short sighted. No project (including a major expansion in eve) starts out of thin air. There is always a schedule which targets for the time AFTER the current target. And it should be in the interest of every industrial that those new targets will be industry.<br />I've been in doubt if I should sent a vote to you seleene but after this post I'm sure that it will be well placed. You got one.Chaninanoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-12529294550304883872012-03-05T07:30:48.603-06:002012-03-05T07:30:48.603-06:00"Another nice thing would be if you could min..."Another nice thing would be if you could mine directly into an orca, without making the detour via a jet can."<br /><br /><br />Your miner right-clicks the Orca and selects OPEN CORPORATE HANGAR...drag your ore into whichever tab you want. Is that what you are talking about or you want to be able to mine directly into the cargohold, ore hold, and corp hangar? Or did you want some ability to have each cycle automatically deposit ore into the Orca...like a BOT?mordis mydaddyhttps://www.blogger.com/profile/07917167436312438744noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-47108386621493919212012-03-04T18:12:00.479-06:002012-03-04T18:12:00.479-06:00Making Mining more interesting?
Hmm ... That's...Making Mining more interesting?<br />Hmm ... That's a difficult task, because many miners use more than more account to mine.<br />If you are making it more interesting in a way it uses more work to do (let's call it a mini-ingame-game) you are making it impossible for them to do it this way.<br /><br />But I really like your ideas about automation and if I may add this:<br />It is a real burden to use a Rhorqual to press the ore. It works like any other production, but you have to do it times and times again. An enormous amount of really silly clicks and when you are pressing a whole evening for your miner buddies you really get mad about the way this works.<br />For example: You can only press at this ship, so why choose the ship in this process.<br />Then there is a bug: When choosing the production slot (in your ship which you have chosen a click before) it shows production slots that have less than a minute time to finish as a ready slot! And if you choose this slot it gives you a few clicks later an error message so back to choosing/guessing the really empty slot.<br />Why can't you press from the ore hangar? Only from the much smaller cargohold?<br />Oh and for the number-junkies: Every type of ore has a different number of ore that is needed to make a compressed block out of it.<br /><br />Can it be so difficult to do it a simple way like the following?<br />OK there is ore in the ore hangar or cargohold (or both), the BPO is in the corp hangar. One click at the press button and it does what it should: Pressing till the number of ore is too low for the next round.<br /><br />Another nice thing would be if you could mine directly into an orca, without making the detour via a jet can.<br /><br />But if you are serious with working for us indu-people you have my votes.Korimnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-8836999895600672452012-03-04T17:41:58.225-06:002012-03-04T17:41:58.225-06:00Most serious industrialists use out of game tools ...Most serious industrialists use out of game tools to support our logistics. Get CCP to take the API more seriously; it's often more important to our daily gameplay than that actual logging in stuff.<br /><br />Get us an ORE covops type scanning ship we can stick in our portals. <br /><br />Medium mining drones for Orcas and heavy mining drones fir Rorqals means more of them will be in belts.<br /><br />Mark, deploy a POCO - on sisi if necessary - to see what should have been rolled out for all industry, station and sov interfaces as a bare minimum standard of UK and interaction.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-66432294302699931132012-03-04T16:58:48.300-06:002012-03-04T16:58:48.300-06:00People play games to be engaged and entertained. ...People play games to be engaged and entertained. I am a soloer and I do industry, invention, mining and manufacturing.<br /><br />I regard PvP as a disincentive to playing.<br /><br />Buff industry!<br /><br />Seleene, you have my vote!Master Ochihttp://masterochi.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-81935921555939971072012-03-04T04:25:15.215-06:002012-03-04T04:25:15.215-06:00Good blog Seleene. Another idea for the industry p...Good blog Seleene. Another idea for the industry part is getting a 24 hour "order que" where you can set up jobs one after the other within the 24 hour period. It would reduce so much useless clicking and should increase productivity somewhat. This should only apply to starbases though, as to not clog publicly available industry slots, but also act as an added incentive for people to get out of NPC corps, into player corps and put up their own pos (risk vs reward)LtCol Laurentiusnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-252909435132670402012-03-03T15:09:23.534-06:002012-03-03T15:09:23.534-06:00"One of these was a Czech mining / production..."One of these was a Czech mining / production corp of about 80 players that had never once given a shit about the CSM and had all but given up on ever seeing anything come their way. I think I managed to change some minds about the CSM..."<br /><br />I was there. Yay! That was a great experience :)<br />ThxSidonianoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-37659611252365513282012-03-03T10:48:51.853-06:002012-03-03T10:48:51.853-06:00There already exists a mechanism to get shopping l...There already exists a mechanism to get shopping lists for a ship fitting: drag the fitting to the market. Why can't the same thing work for a blueprint? Such a mechanism would allow for delegation through ISK proxy: you want stuff built, so you put up buy orders or contracts for those components.<br /><br />There is no need for some kind of industrial job delegation mechanism to be built, since we already have one. Again, delegation through ISK proxy: you post an order for the thing you want. The next step is for the "unemployed" industrialists to decide that they actually want work and go looking for it.<br /><br />Can someone please tell me who these miners are that are mining but want mining to be more "interesting"? Are they null sec combat pilots who have been press-ganged into mining? If so, I don't want their pleas to be acknowledged. Are the pleaders people who don't mine because it's boring? I don't want their pleas to be acknowledged either.<br /><br />Mining is boring. My ability to perform this task is my competitive advantage. Making mining "interesting" will destroy the industry.<br /><br />On the same note, having PI become a little more interesting than watching circles growing circles inside them would be slightly pleasing. But seriously, does anyone actually sit there and watch those circles grow? Why? Just set up the extraction job, leave it be, come back some hours or days later when it's finished.<br /><br />Sure, it might be nice to see the ocean extractors floating on an animated water surface. But how often are you going to be looking at that?Mara Rinnhttps://www.blogger.com/profile/01237946299576915938noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-18838666947605773792012-03-03T08:25:41.528-06:002012-03-03T08:25:41.528-06:00I've been thinking about those dreaded industr...I've been thinking about those dreaded industry clickfests as well. There's one option that really makes it easy on players to build the necessary workflow themselves. Make industry jobs available in moondoggie.<br /><br />Right now, especially since the inclusion of bpc/bpo difference + names, you can streamline your workflow and get nice shoppinglists already. Even buying them requires just a few clicks in the browser and on the market. Those mechanics are already in place.<br /><br />API and in-game browser are a fenomenally strong combo. What if you could start industry jobs that same way as well?<br /><br />Already we can create and handle contracts, interact with the market and have a complete view of stocks in our hangars. If you're seriously about your industry, only the in-game browser and it's lack of supporting industry (and research!) is stopping you.<br /><br />While you're at it: try and get them to enable drag/drop in the in-game browser as well ^^Wiegertnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-34596535063016696422012-03-02T23:41:06.503-06:002012-03-02T23:41:06.503-06:00Spot on! I'm curious if you feel mining shoul...Spot on! I'm curious if you feel mining should be touched or if you think banning bots would be adequate. <br /><br />Someone on the forums mentioned almost turning it into a minigame. Mine an unnamed rock, it has different layers of minerals, when you hit them, swap crystals. Not a very solid idea, but a start?Degrenhttps://www.blogger.com/profile/06268698053650379586noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-64252581509431354942012-03-02T21:08:41.173-06:002012-03-02T21:08:41.173-06:00You have a lot of solid ideas there, Seleene. EVE ...You have a lot of solid ideas there, Seleene. EVE could definitely use someone to push forward industry reforms.Tahna Rouspelhttps://www.blogger.com/profile/10172054744138768498noreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-84142206302025641562012-03-02T19:17:50.302-06:002012-03-02T19:17:50.302-06:00cross-posted from EN24
While I understand the &q...cross-posted from EN24<br /><br /><br />While I understand the "eve is social" aspect and I do almost everything with my corp, there are those times when I just want to do my own thing on occasion that may be considered "mindless" or "soul-training". Mandating that I play a mini-game or always have to cooperate to to play eve is just another way of making people play the game the way you think it should be played. <br /><br />tl;dr sometimes I like shooting rocks/ice just the way it is now...don't take that away.Jelanen Farshotnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-72279303388495621092012-03-02T17:59:53.019-06:002012-03-02T17:59:53.019-06:00I wish CCP just remade the mining gameplay to some...I wish CCP just remade the mining gameplay to something to not be AFK and bot proofAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7513786954657025496.post-7263227851551408092012-03-02T13:40:08.502-06:002012-03-02T13:40:08.502-06:00I agree that industry is a very solo activity for ...I agree that industry is a very solo activity for the most part therefore the overhaul will have to include the ability to share and cooperate between pilots, corporations and alliances. Not just via channels and external webpages but with real abilities in game. Simple things like being able to contract goods from a customs office for pickup by anyone in the corporation with roles (really does the CEO of CCP go and get all deliveries from the customs office when it lands in Iceland? Hell no he doesn't.) to being able to push product between multiple factories on a planet to build up complex reaction chains. Sure there will be arguments against multi-account players but it's not like they can't do this today. Make it easier for everyone ('cept bots)!<br /><br />Working for a few hours with corp mates or alliance mates on setting up industry projects should be no different that going on a 2hr roam. The only industry item right now like that is a mining op.<br /><br />Should be interesting how this all works out over the next year.Rundle Allnighterhttps://twitter.com/#!/TheRealRundlenoreply@blogger.com